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Mark Hills authored
We have limited options for text rendering, so must do a conversion from the system locale to UTF-8 where necessary. Deliberately not using TTF_RenderUNICODE and wchar_t conversion, despite it being simpler; because the system wchar_t is 32-bit, but SDL's idea of unicode is 16 bit. Leave iconv out of the path of the rendering that happens every frame as these are known non-unicode strings.
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