1. 19 Jan, 2018 2 commits
  2. 24 Jun, 2017 1 commit
    • Mark Hills's avatar
      Honour the search locale · 6d7c0bf2
      Mark Hills authored
      Keep a cache of any records which needed converting to the ASCII
      locale used for searching.
      
      These changes would have to be broadened if somebody wanted to
      search in a more complex locale; currently the only characters
      allowable are [a-z0-9]. It would need a greater understanding of
      how SDL handles the user input.
      6d7c0bf2
  3. 14 Jun, 2017 1 commit
    • Mark Hills's avatar
      Honour the system locale · f39de371
      Mark Hills authored
      We have limited options for text rendering, so must do a conversion
      from the system locale to UTF-8 where necessary.
      
      Deliberately not using TTF_RenderUNICODE and wchar_t conversion,
      despite it being simpler;  because the system wchar_t is 32-bit,
      but SDL's idea of unicode is 16 bit.
      
      Leave iconv out of the path of the rendering that happens every
      frame as these are known non-unicode strings.
      f39de371
  4. 04 Mar, 2017 1 commit
    • Mark Hills's avatar
      Use of the wrong type causes the dither to converge · 108d9f79
      Mark Hills authored
      Thanks to Stefan Berg-Johansen for a high quality bug report.
      
      > The type declaration on line 79 in`player.c` should read `static
      > unsigned short x = 0xbabe;`. In the current master branch, `x` is a
      > static _signed_ short, which results in it taking on negative values
      > outside of the intended range. Another side effect is that the
      > returned sequence happens to converge after about 15 calls to a
      > small negative number, so effectively the current dither function
      > only imposes a small constant offset and nothing else.
      108d9f79
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