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Kiste
xwax
Commits
170b847a
Commit
170b847a
authored
May 18, 2014
by
Mark Hills
Browse files
Rename local variables
Avoid confusion with the global 'deck[]', with which we are about to do some refactoring.
parent
424bba8a
Changes
1
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deck.c
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170b847a
...
...
@@ -44,79 +44,79 @@ static const struct record no_record = {
* Pre: deck->device, deck->timecoder, deck->importer are valid
*/
int
deck_init
(
struct
deck
*
d
eck
,
struct
rt
*
rt
)
int
deck_init
(
struct
deck
*
d
,
struct
rt
*
rt
)
{
unsigned
int
rate
;
assert
(
d
eck
->
importer
!=
NULL
);
assert
(
d
->
importer
!=
NULL
);
if
(
rt_add_device
(
rt
,
&
d
eck
->
device
)
==
-
1
)
if
(
rt_add_device
(
rt
,
&
d
->
device
)
==
-
1
)
return
-
1
;
d
eck
->
ncontrol
=
0
;
d
eck
->
record
=
&
no_record
;
d
eck
->
punch
=
NO_PUNCH
;
rate
=
device_sample_rate
(
&
d
eck
->
device
);
player_init
(
&
d
eck
->
player
,
rate
,
track_acquire_empty
(),
&
d
eck
->
timecoder
);
cues_reset
(
&
d
eck
->
cues
);
d
->
ncontrol
=
0
;
d
->
record
=
&
no_record
;
d
->
punch
=
NO_PUNCH
;
rate
=
device_sample_rate
(
&
d
->
device
);
player_init
(
&
d
->
player
,
rate
,
track_acquire_empty
(),
&
d
->
timecoder
);
cues_reset
(
&
d
->
cues
);
/* The timecoder and player are driven by requests from
* the audio device */
device_connect_timecoder
(
&
d
eck
->
device
,
&
d
eck
->
timecoder
);
device_connect_player
(
&
d
eck
->
device
,
&
d
eck
->
player
);
device_connect_timecoder
(
&
d
->
device
,
&
d
->
timecoder
);
device_connect_player
(
&
d
->
device
,
&
d
->
player
);
return
0
;
}
void
deck_clear
(
struct
deck
*
d
eck
)
void
deck_clear
(
struct
deck
*
d
)
{
/* FIXME: remove from rig and rt */
player_clear
(
&
d
eck
->
player
);
timecoder_clear
(
&
d
eck
->
timecoder
);
device_clear
(
&
d
eck
->
device
);
player_clear
(
&
d
->
player
);
timecoder_clear
(
&
d
->
timecoder
);
device_clear
(
&
d
->
device
);
}
bool
deck_is_locked
(
const
struct
deck
*
d
eck
)
bool
deck_is_locked
(
const
struct
deck
*
d
)
{
return
(
d
eck
->
protect
&&
player_is_active
(
&
d
eck
->
player
));
return
(
d
->
protect
&&
player_is_active
(
&
d
->
player
));
}
/*
* Load a record from the library to a deck
*/
void
deck_load
(
struct
deck
*
d
eck
,
struct
record
*
record
)
void
deck_load
(
struct
deck
*
d
,
struct
record
*
record
)
{
struct
track
*
t
;
if
(
deck_is_locked
(
d
eck
))
{
if
(
deck_is_locked
(
d
))
{
status_printf
(
STATUS_WARN
,
"Stop deck to load a different track"
);
return
;
}
t
=
track_acquire_by_import
(
d
eck
->
importer
,
record
->
pathname
);
t
=
track_acquire_by_import
(
d
->
importer
,
record
->
pathname
);
if
(
t
==
NULL
)
return
;
d
eck
->
record
=
record
;
player_set_track
(
&
d
eck
->
player
,
t
);
/* passes reference */
d
->
record
=
record
;
player_set_track
(
&
d
->
player
,
t
);
/* passes reference */
}
void
deck_recue
(
struct
deck
*
d
eck
)
void
deck_recue
(
struct
deck
*
d
)
{
if
(
deck_is_locked
(
d
eck
))
{
if
(
deck_is_locked
(
d
))
{
status_printf
(
STATUS_WARN
,
"Stop deck to recue"
);
return
;
}
player_recue
(
&
d
eck
->
player
);
player_recue
(
&
d
->
player
);
}
void
deck_clone
(
struct
deck
*
d
eck
,
const
struct
deck
*
from
)
void
deck_clone
(
struct
deck
*
d
,
const
struct
deck
*
from
)
{
d
eck
->
record
=
from
->
record
;
player_clone
(
&
d
eck
->
player
,
&
from
->
player
);
d
->
record
=
from
->
record
;
player_clone
(
&
d
->
player
,
&
from
->
player
);
}
/*
...
...
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