Commit 6f19dd6f authored by Kiste's avatar Kiste
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Clarify LICENSE, proper README

parent 0ece4c53
Copyright 2002 Kenta Cho. All rights reserved.
Redistribution and use in source and binary forms,
with or without modification, are permitted provided that
the following conditions are met:
1. Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
# Noiz2sa
This is an abstract Shoot 'em up game. It's originally written by Kenta Cho.
This is a modification of the original game available
[here](http://www.asahi-net.or.jp/~cs8k-cyu/windows/noiz2sa_e.html).
## How to build
This game uses [Meson](http://mesonbuild.com/) which requires
[Ninja](https://ninja-build.org/) and [Python](https://www.python.org/). You
also need a C/C++ compiler with the following libraries:
- [SDL 2.0](https://www.libsdl.org/)
- [SDL_mixer 2.0](https://www.libsdl.org/projects/SDL_mixer/)
- [libBulletML](https://notabug.org/kiste/libbulletml)
If you want to run the game from this folder:
$ meson build --buildtype=release -Dlocaldata=true
$ ninja -v -C build
$ build/src/noiz2sa
or if you want to package this:
$ meson build --buildtype=plain --prefix=$prefix
$ ninja -v -C build
$ DESTDIR=$pkgdir ninja -v -C build install
## How to play
|Function|Keyboard|Joystick|
|---|---|---|
|Movement|Arrow keys|Joystick|
|Fire|Z|Button 1/4|
|Slowdown|X|Button 2/3|
|Pause|P||
Select a stage and press the fire button to start a game.
Control your ship and avoid the barrage.
A ship is not destroyed even if it contacts an enemy main body.
A ship becomes slow while holding the slowdown key.
A green star is the bonus item.
A score of the item(displayed at the left-up corner) increases if you get items
continuously.
When all ships are destroyed, the game is over.
The ship extends 200,000 and every 500,000 points.
## Command line options
--nosound Disable sound
--window Launch the game in the window mode
--reverse Reverse the fire key and the slowdown key
--brightness n Set the brightness of the sceen (n=0..256)
--accframe Use the alternative framerate management algorithm
(If you have a problem with framerate, try this option)
--nearest User nearest scaling instead of linear scaling
## TODO
- Configurable input
---
Noiz2sa is BSD (c) Kenta Cho
Modifications are (c) Christian Buschau
Noiz2sa readme.txt
for Windows98/2000/XP
ver. 0.51
(C) Kenta Cho
アブストラクトシューティング、Noiz2sa。
○ インストール方法
noiz2sa0_51.zipを適当なフォルダに展開してください。
その後、'noiz2sa.exe'を実行してください。
○ 遊び方
キーボードかジョイスティックでステージを選んでください。
- 移動 矢印キー / ジョイステック
- ショット [Z] / トリガ1, トリガ4
- スローダウン [X] / トリガ2, トリガ3
- ポーズ [P]
ショットキーでゲームを開始します。
自機を操作して、弾幕を避けてください。
敵本体に接触しても自機は破壊されません。
スローダウンキーを押している間、自機が遅くなります。
緑の星はボーナスアイテムです。
連続して取ることで、アイテムの得点(左上に表示)が上昇します。
自機がすべて破壊されると、ゲームオーバーです。
自機は200,000点および500,000点ごとに1機増えます。
以下のコマンドラインオプションが指定できます。
--nosound 音を出力しません。
--window ウィンドウモードで起動します。
--reverse ショットとスローダウンのキーを入れ替えます。
--brightness n 画面の明るさを設定します(n=0-256)。
--accframe 別のフレームレート制御方法を利用します。
(フレームレートが一定しないなどの問題がある場合に
利用してください。)
○ オリジナル弾幕の追加
オリジナルの弾幕を書いて、Noiz2saに追加することができます。
'noiz2sa'ディレクトリ内に、'zako', 'middle', 'boss'の3つの
ディレクトリがあり、この中に弾幕パターンファイルが配置されます。
弾幕パターンファイルはBulletMLで書かれています。
BulletMLについては、以下のページを参照ください。
BulletML
http://www.asahi-net.or.jp/~cs8k-cyu/bulletml/index.html
'zako'ディレクトリは、雑魚用のデータ、
'middle'ディレクトリは、中型機用のデータ、
'boss'ディレクトリは、大型機用のデータです。
弾幕パターンファイルを記述する場合には、$rank変数で
弾幕の難易度を調整する必要があります。
$rank変数は、Noiz2sa内で、各シーンの難易度調整用に利用されます。
○ ご意見、ご感想
コメントなどは、cs8k-cyu@asahi-net.or.jp までお願いします。
○ 謝辞
BulletMLファイルのパースにlibBulletMLを利用しています。
libBulletML
http://user.ecc.u-tokyo.ac.jp/~s31552/wp/libbulletml/
画面の出力にはSimple DirectMedia Layerを利用しています。
Simple DirectMedia Layer
http://www.libsdl.org/
BGMとSEの出力にSDL_mixerとOgg Vorbis CODECを利用しています。
SDL_mixer 1.2
http://www.libsdl.org/projects/SDL_mixer/
Vorbis.com
http://www.vorbis.com/
○ ヒストリ
2003 8/10 ver. 0.51
libBulletMLのアップデート。
2003 2/12 ver. 0.5
-accframeオプションの追加。
弾幕追加。
2003 1/ 3 ver. 0.42
弾幕修正。
2003 1/ 3 ver. 0.41
弾幕調整。
2002 12/31 ver. 0.4
ENDLESS INSANE追加。
弾幕追加。
2002 11/23 ver. 0.32
無敵時間の調整。
2002 11/ 9 ver. 0.31
自機の移動可能範囲の修正。
-brightnessオプションの追加。
2002 11/ 3 ver. 0.3
初公開版。
○ ライセンス
Noiz2saはBSDスタイルライセンスのもと配布されます。
License
-------
Copyright 2002 Kenta Cho. All rights reserved.
Redistribution and use in source and binary forms,
with or without modification, are permitted provided that
the following conditions are met:
1. Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Noiz2sa readme_e.txt
for Windows98/2000/XP
ver. 0.51
(C) Kenta Cho
Abstract shootem up game, 'Noiz2sa'.
- How to install.
Unpack noiz2sa0_51.zip, and execute 'noiz2sa.exe'.
- How to play.
Select the stage by a keyboard or a joystick.
- Movement Arrow key / Joystick
- Fire [Z] / Trigger 1, Trigger 4
- Slowdown [X] / Trigger 2, Trigger 3
- Pause [P]
Press a fire key to start the game.
Control your ship and avoid the barrage.
A ship is not destroyed even if it contacts an enemy main body.
A ship becomes slow while holding the slowdown key.
A green star is the bonus item.
A score of the item(displayed at the left-up corner) increases
if you get items continuously.
When all ships are destroyed, the game is over.
The ship extends 200,000 and every 500,000 points.
These command line options are available:
--nosound Stop the sound.
--window Launch the game in the window, not use the full-screen.
--reverse Reverse the fire key and the slowdown key.
--brightness n Set the brightness of the sceen(n=0-256).
--accframe Use the alternative framerate management algorithm.
(If you have a problem with framerate, try this option.)
- Add your original barrage patterns.
You can add your own barrage patterns to Noiz2sa.
In the 'noiz2sa' directory, there are 3 directories named
'zako', 'middle' and 'boss'.
In these directories, the barrage pattern files are placed.
The barrage pattern files are written by BulletML.
About BulletML, see the page:
BulletML
http://www.asahi-net.or.jp/~cs8k-cyu/bulletml/index_e.html
A 'zako' directory is for the small enemies.
A 'middle' directory is for the middle class enemies.
A 'boss' directory is for the boss type enemies.
You should adjust the difficulty of the barrage
by using a $rank variable properly.
A $rank variable is used to control the difficulty
of each scene in Noiz2sa.
- Comments
If you have any comments, please mail to cs8k-cyu@asahi-net.or.jp.
- Acknowledgement
libBulletML is used to parse BulletML files.
libBulletML
http://user.ecc.u-tokyo.ac.jp/~s31552/wp/libbulletml/
Simple DirectMedia Layer is used for the display handling.
Simple DirectMedia Layer
http://www.libsdl.org/
SDL_mixer and Ogg Vorbis CODEC to play BGM/SE.
SDL_mixer 1.2
http://www.libsdl.org/projects/SDL_mixer/
Vorbis.com
http://www.vorbis.com/
- History
2003 8/10 ver. 0.51
Update libBulletML.
2003 2/12 ver. 0.5
Add the accframe option.
Add new barrages.
2003 1/ 3 ver. 0.42
Adjust barrages.
2003 1/ 3 ver. 0.41
Adjust barrages.
2002 12/31 ver. 0.4
Add an endless insane mode.
Add new barrages.
2002 11/23 ver. 0.32
Adjust an invincible time.
2002 11/ 9 ver. 0.31
Adjust the limits of movement of the ship.
Add the brightness option.
2002 11/ 3 ver. 0.3
-- License
License
-------
Copyright 2002 Kenta Cho. All rights reserved.
Redistribution and use in source and binary forms,
with or without modification, are permitted provided that
the following conditions are met:
1. Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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