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MilderJoghurt
FrozenNumbers
Commits
e70adb99
Commit
e70adb99
authored
Jan 20, 2016
by
Nils Hein
Browse files
Fixed Music loop
parent
b60a029b
Changes
3
Hide whitespace changes
Inline
Side-by-side
core/src/org/milderjoghurt/frozennumbers/FrozenNumbersGame.java
View file @
e70adb99
...
...
@@ -7,6 +7,7 @@ import com.badlogic.gdx.Screen;
import
com.badlogic.gdx.assets.AssetManager
;
import
com.badlogic.gdx.assets.loaders.FileHandleResolver
;
import
com.badlogic.gdx.assets.loaders.resolvers.InternalFileHandleResolver
;
import
com.badlogic.gdx.audio.Music
;
import
com.badlogic.gdx.audio.Sound
;
import
com.badlogic.gdx.graphics.Color
;
import
com.badlogic.gdx.graphics.OrthographicCamera
;
...
...
@@ -88,7 +89,7 @@ public class FrozenNumbersGame extends ApplicationAdapter {
// sounds
assets
.
load
(
"snd/hit.mp3"
,
Sound
.
class
);
assets
.
load
(
"snd/shot.mp3"
,
Sound
.
class
);
assets
.
load
(
"snd/theme.ogg"
,
Sound
.
class
);
assets
.
load
(
"snd/theme.ogg"
,
Music
.
class
);
assets
.
load
(
"snd/pop.mp3"
,
Sound
.
class
);
assets
.
finishLoading
();
...
...
core/src/org/milderjoghurt/frozennumbers/screens/GameOverScreen.java
View file @
e70adb99
...
...
@@ -3,6 +3,7 @@ package org.milderjoghurt.frozennumbers.screens;
import
com.badlogic.gdx.Game
;
import
com.badlogic.gdx.Gdx
;
import
com.badlogic.gdx.Screen
;
import
com.badlogic.gdx.audio.Music
;
import
com.badlogic.gdx.audio.Sound
;
import
com.badlogic.gdx.graphics.Color
;
import
com.badlogic.gdx.graphics.GL20
;
...
...
@@ -55,7 +56,10 @@ public class GameOverScreen implements Screen {
closeTop
.
rotate
(
180
);
closeTop
.
setCenter
(
wWidth
/
4.0f
*
3.0f
,
wHeight
/
2.0f
);
FrozenNumbersGame
.
assets
.
get
(
"snd/theme.ogg"
,
Sound
.
class
).
loop
();
Music
m
=
FrozenNumbersGame
.
assets
.
get
(
"snd/theme.ogg"
,
Music
.
class
);
m
.
setLooping
(
true
);
m
.
play
();
}
@Override
...
...
core/src/org/milderjoghurt/frozennumbers/screens/MainMenuScreen.java
View file @
e70adb99
...
...
@@ -3,6 +3,7 @@ package org.milderjoghurt.frozennumbers.screens;
import
com.badlogic.gdx.Game
;
import
com.badlogic.gdx.Gdx
;
import
com.badlogic.gdx.Screen
;
import
com.badlogic.gdx.audio.Music
;
import
com.badlogic.gdx.audio.Sound
;
import
com.badlogic.gdx.graphics.Color
;
import
com.badlogic.gdx.graphics.GL20
;
...
...
@@ -64,7 +65,9 @@ public class MainMenuScreen implements Screen {
p1_isready
=
false
;
p2_isready
=
false
;
FrozenNumbersGame
.
assets
.
get
(
"snd/theme.ogg"
,
Sound
.
class
).
loop
();
Music
theme
=
FrozenNumbersGame
.
assets
.
get
(
"snd/theme.ogg"
,
Music
.
class
);
theme
.
setLooping
(
true
);
theme
.
play
();
}
@Override
...
...
@@ -141,7 +144,7 @@ public class MainMenuScreen implements Screen {
if
(
p1_isready
&&
p2_isready
)
{
//reset for new Game
m_Screens
.
put
(
"Game"
,
new
GameScreen
());
FrozenNumbersGame
.
assets
.
get
(
"snd/theme.ogg"
,
Sound
.
class
).
stop
();
FrozenNumbersGame
.
assets
.
get
(
"snd/theme.ogg"
,
Music
.
class
).
stop
();
p1_ready
.
setTexture
(
FrozenNumbersGame
.
assets
.
get
(
"sprites/btn_ready_inactive.png"
,
Texture
.
class
));
p2_ready
.
setTexture
(
FrozenNumbersGame
.
assets
.
get
(
"sprites/btn_ready_inactive.png"
,
Texture
.
class
));
p2_ready
.
setColor
(
1
,
1
,
1
,
1
);
...
...
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